Lesson 4: Joints
Joints:
Joints
in Autodesk Maya allow you to make skeleton like structures. These structures
can be used for characters or objects. You first must build the structure
separately as joint chains parented together with control structures, and then
you bind it to the mesh to make your model move. We will look at how to make
joints and some key points to keep in mind in this lesson.
You
make joints using the Joint Tool found under the Skeleton Tab. The Joint Tool
will only allow you to make joints right on the grid. If you are in the
Perspective view panel, then any joint you make will be on the grid you see in
the center. In order to make a joint chain upright or floating in space, you
have to switch between you Front view, Side view, and Front view panels. Every
joint you make is parented to the one before it. You can always tell which
joint is the child because the parent always points to the child joint.
You
might at some point be tempted to freeze the transformations on a joint, but
you should not freeze a joint’s translational values. If you freeze the
translational values, then it will go to the same place as the parent joint or
the World Origin, the center of the grid. You do not want rotational values on
a joint, so if you find a point where moving them is necessary, then freeze
only the rotational values. You need to rotate a joint directly when you are
placing joints in the places you want them, otherwise you want controllers
constraining them. Controllers will be discussed in the next lesson.
Making a Joint Chain:
Step 1: Make sure you are in the Animation Menu, and then go to the Skeleton Tabà Joint ToolReferences:
Athias, Delano.(2010).Building the Skeleton.http://www.digitaltutors.com/11/training.php?vid=19147&autoplay=1
Good post. You make rigging - or at least establishing joints - seem simple. Have you considered doing any screencast tutorials to add into your blog? I wouldn't mind watching them if you do.
ReplyDeleteI am planning on doing either an interview or a screencast in one of my latter postings.
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